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OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.4 (4th Edition) (Networking Technology) |  | Authors: OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis Publisher: Addison-Wesley Professional Category: Book
List Price: $59.99 Buy New: $14.66 as of 9/3/2010 10:28 CDT details You Save: $45.33 (76%)
Seller: Avenue Book & Co. Rating:
Media: Paperback Edition: 4 Pages: 816 Number Of Items: 1 Shipping Weight (lbs): 2 Dimensions (in): 8.7 x 7.5 x 1.6
ISBN: 0321173481 Dewey Decimal Number: 006.693 UPC: 785342173482 EAN: 9780321173485
Publication Date: November 13, 2003 Availability: Usually ships in 1-2 business days
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Product Description OpenGL is a powerful software interface used to produce high-quality computer graphics. The OpenGL Programming Guide provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 1.2. This fourth edition of the bestselling guide will describe all of the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL ARB extensions. Some of the new features in the core library include cube-mapped texture mapping, multi-texturing, multi-sampled anti-aliasing, depth-texturing and shadows, and advanced texture application modes. Most importantly, the ARB vertex and fragment program extension (commonly referred to as "shaders") will be introduced. Many new example programs and color slides have been incorporated as well. As with all of the previous editions, this one was developed under the auspices of the OpenGL Architecture Review Board, and industry consortium responsible for guiding the evolution of OpenGL, and written by some of the most influential developers in the field. Any developer incorporating graphics into his or her programs will want a copy of this authoritative
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