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3D Computer Graphics: A Mathematical Introduction with OpenGL

3D Computer Graphics: A Mathematical Introduction with OpenGLAuthor: Samuel R. Buss
Publisher: Cambridge University Press
Category: Book

List Price: $87.00
Buy New: $44.99
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Seller: BooksIsMe
Rating: 5.0 out of 5 stars

Media: Hardcover
Edition: illustrated edition
Pages: 388
Number Of Items: 1
Shipping Weight (lbs): 1.9
Dimensions (in): 10 x 7.2 x 1

ISBN: 0521821037
Dewey Decimal Number: 006.693
EAN: 9780521821032

Publication Date: May 19, 2003
Availability: Usually ships in 1-2 business days

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Product Description
This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

Book Description
This introduction to 3D computer graphics emphasises fundamentals and the mathematics underlying computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and color theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.The book is aimed at the advanced undergraduate or introductory graduate level, and can also be used for self-study. The minimal prerequisites, basic knowledge of calculus and vectors, are reviewed in an appendix. Novice OpenGL programmers may also want to consult an OpenGL programming guide.

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