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Beginning OpenGL Game Programming, Second Edition |  | Author: Luke Benstead Publisher: Course Technology PTR Category: Book
List Price: $34.99 Buy New: $21.74 as of 3/16/2010 08:35 CDT details You Save: $13.25 (38%)
Seller: allnewbooks Rating:
Media: Paperback Edition: 2 Pages: 290 Number Of Items: 1 Shipping Weight (lbs): 1.5 Dimensions (in): 9.1 x 7.4 x 1.1
ISBN: 159863528X Dewey Decimal Number: 794.81711 EAN: 9781598635287
Publication Date: March 12, 2009 Availability: Usually ships in 1-2 business days
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| Features:
| • | ISBN13: 9781598635287 | | • | Condition: NEW | | • | Notes: Brand New from Publisher. No Remainder Mark. |
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Product Description Are you a beginning programmer just getting started in 3D graphics programming? If youre comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.
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